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Intro

Rest is important, especially during a harrowing journey, and so camping is one of the more important mechanics in Legend in the Mist. It’s during this time that your Fellowship can stop to recover, prepare for what’s ahead, and pause to take in the view. In this How To Play video, we take a look at the Camping and Sojourn rules.

Setting Up Camp

When your Fellowship sets up camp, the Narrator can attach story tags and statuses to the campsite. The mountains you’re standing upon could have a beautiful vista, or the ground in the morose swamp could be soggy-2.

 

Once you know where you’re sleeping, you then rummage through your backpack and decide with the Narrator which story tags you keep and which story tags expire. As a rule, most story tags expire when camping. However, if you want an expired story tag to persist, you can recreate it, and we’ll cover how to do that later in the video.

 

After you’ve set up camp, you split your time into two periods. In each period, you can choose to either Rest, Reflect, or Take a Camp Action. 

Rest: Expire Statuses

When you Rest, you take time to recover and nurse your wounds. In this period, the player works with the Narrator to expire negative statuses and story tags as well as restore power tags that were scratched. Statuses like tired-2 or hungry-1 could easily be fixed after a hearty meal and good rest. But keep in mind that time may not heal all wounds, especially for those of higher tiers like broken-arm-4. The Narrator may rule that these statuses persist or are only partially recovered.

Reflect: Mark Improve

You can also choose to Reflect and take time to process all that your Hero’s been through. Whether through meditation, training, conversation, or more, your Hero can mark Improve on any one of their themes or their Fellowship theme. This is also a great time to reflect on each theme’s Quest and mark Abandon or Milestone if you see fit, as explained in our Character Advancement video.

 

Keep in mind that you can only choose to Rest and Reflect once per camping scene. You can’t Rest twice or Reflect twice, but you could certainly do one and then the other.

Take a Camp Action: Spend Power

Finally, you can choose to Take a Camp Action. This activity has the most flexibility as it can basically be anything! You can heal wounds that won’t go away with mere rest, cook a hearty meal, craft gear for the road ahead, talk to another member of the Fellowship, and more!

 

When taking a camp action, count up your Power through tags and statuses as you would for any other action. You can roll and risk Consequences as usual, or choose a safer method exclusive to camping: just spend half your Power (rounded up) on Effects, instead of rolling. You must have at least 1 Power to do so.

Third Period

One extra option a Hero has at their disposal is to add a third period to their camping scene. This allows them to take a third activity, whether it's to Rest, Reflect, or Take a Camp Action. However, choosing this option generates Consequences. Maybe your Hero foregoes sleep and suffers a tired-3 status, or maybe the extra noise draws the attention of enemies. Hope whatever you did was worth it!

Sojourn

When you rest in one place for days, weeks, or months at a time, that downtime is called a sojourn. A sojourn provides the same options as camping, but the benefits are greater.

 

When you Rest during a sojourn, graver injuries such as battle wounds, ailments, and exhaustion can be expired.

 

When you Reflect during a sojourn, you gain a full improvement on one of your themes or on the Fellowship theme instead of just marking 1 Improve.

 

And when you Take a Camp Action during a sojourn, you gain additional Power based on how long you stay. You gain +1 Power if you are staying for a few days. You gain +2 Power if you are staying for a few weeks. And you gain +3 Power if you are staying for a few months. 

Fellowship Quality Time

When you’ve wrapped up your individual actions, take a moment to reflect as a Fellowship. What have you all been through? How is the Fellowship holding up to their Quest? Should you mark any Abandon or Milestone on your Fellowship theme?

 

Before you pack up camp or move on from your sojourn, think about these questions. Each Hero can also choose to recover a Fellowship theme tag or create a Fellowship relationship tag with a Hero with whom they don’t have one – usually because it was invoked earlier. After that, it’s time to head off once more.

Outro

You now know how to camp and sojourn in Legend In The Mist. If you enjoyed this video, be sure to like and subscribe for more Legend in the Mist videos.

 

Until next time, good fortunes on your journey!

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